Character Creator: A Sculpting Feature Perhaps?

I’ve been circling around the idea of a “create creator” feature in the comments for a while.

I think I can provide a new “sculpting mode” in the Pose Simulator.

Depending on the user’s skill and investment, it’ll be possible to create a completely new-looking character based on any of the existing characters.

I’m writing this because the idea has finally taken my interest. I’ll make it a first priority at the earliest opportunity.

Improved Sitting Animations in AR

This feature applies to the XR Girlfriend.

I have created four different sitting poses and applied IK to adjust the feet heights.

This was an interesting subject. And it was unexpectedly difficult. It took me a long time to complete this.

This difficulty must be related to my previous job description in the game industry. I used to make 3D editing tools for the most part of my life. So I easily figure out how to create pose-editing features.

But I rarely worked on any game logics before.

 

Advanced AR Scan Topics

This post is a follow-up from the True Spatial Awareness post.

Additional Features in AR Scan Menu

These new buttons are for the advanced users.

Align Navigation Path is used to align the navigation path grids to your environment. You’ll see the effect immediately. It’ll help the character to navigate your home if it’s aligned at the right angle to your place.

Use Reset Scan Data to restart the scan. This button will be useful if you use the manual scan mode.

Drawing Custom Walls in Quest 3

This method fixes the glass or mirror walls in AR Scan mode.

Simulated Depth in Quest 2

This video is recorded in Q3, but it works exactly like this in Q2 and Pro.

Detailed Drawing Procedure Video

‼️Caution about the drawing video : that video gave me motion sickness and made me throw up. Probably I watched it too closely to my eyes. I ask you to watch it from a distance.

Usage Notes
  • These drawings are saved in the browser, and their real-world positions are preserved in the next run.
  • But sometimes, positions in the real world are messed up. To deal with such, look up the “advanced AR troubleshooting” article. (preparing)

True Spatial Awareness in AR

DEMO LINK

Follow-up post: Custom Walls in Quest 3. Simulated Depth in Quest 2.

  • This demo is a “safe version” without any sexual elements. It’s for the evaluation of the spatial awareness feature.

This is a challenge at the true spatial awareness in AR.

This is superb because all of it is done automatically on the fly. (This is not the Meta’s room mapping. It’s my own solution.)


You can customize the scanning behavior by going to the AR Space Edit/AR Scan menu.

Display Radar Effect to Visualize Scans – After a while, you’ll get used to the radar effect. Turn it off here.

While the radar effect occurs at the 2-second interval, game scans as often as every half a second.

Other options are self explanatory.