Experimenting new hair system

I’ve been looking into a new hair system for two days because this is the first step for the pose simulator.

This movement is calculated in the program. This much is applicable to WebXR mode.

The more difficult part is the collision. I’ll see what I can come up with for the next several days.

In the pose simulator, I’ll let the user move and scale the hairs as he wants them to be.  The hair will shake as the character reacts.

Dances and pose simulator will benefit from this system. The 3DS Max hair system doesn’t support gravity. It’s been a pain in the ass.

I’m originally a programmer.  For the last three years, I’ve grown a preference for graphics.  For the pose simulator, it’s time to reactivate my programmer brain.

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