Oculus Quest Hand Tracking example

It’s just drawing hands, no function. I’m just fooling around with it ????

Only slapping is possible. As you see, the lags quite much when it contacts, I’ll try to figure out why.

**All contents are updated with hand tracking.

To use the hand tracking, enable the hand tracking as this description.

Hand Tracking Image Guide

New costume dropping

Recently I got rid of the costume shattering effect. It was really laggy in Mobile, and felt like a glass getting exploded by a bomb, really ugly.

After that, a visitor pointed out that it’s not cool. I really appreciate that kind of candor always.

So I’m replacing it to this costume dropping. This runs much smoother in Mobile, and a little more realistic. The costume become all ragged, then it drops from the body.

New sliders test

This is whole body slider. This one could be useful. You can make the girl taller or shorter if you unlink the axis.

The neck slider doesn’t work as expected. It depends on the person who worked on the skins, various persons did the skin job.

DOA characters don’t have neck at all (My hate for the guy is justified again)

Yuna has neck, but it doesn’t cover all length (My own work ????)

Sophitia seems best. This is expected, since the most experienced guy worked on Sophitia ????

I cannot do anything on the previous girls, but I’ll try to make the girls from now on like Sophitia.

Until last year, I only did animations. Starting this year, I’m also doing skins.

I’ll do a full update after a little more tests.